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	<title>Alséta - Historique des versions</title>
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	<updated>2026-04-30T14:29:37Z</updated>
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	<entry>
		<id>http://wiki-path.lacrypte.fr/index.php?title=Als%C3%A9ta&amp;diff=4348&amp;oldid=prev</id>
		<title>Errius : Errius a déplacé la page Alseta vers Alséta par-dessus une redirection</title>
		<link rel="alternate" type="text/html" href="http://wiki-path.lacrypte.fr/index.php?title=Als%C3%A9ta&amp;diff=4348&amp;oldid=prev"/>
		<updated>2017-07-16T10:51:15Z</updated>

		<summary type="html">&lt;p&gt;Errius a déplacé la page &lt;a href=&quot;/index.php?title=Alseta&quot; class=&quot;mw-redirect&quot; title=&quot;Alseta&quot;&gt;Alseta&lt;/a&gt; vers &lt;a href=&quot;/index.php?title=Als%C3%A9ta&quot; title=&quot;Alséta&quot;&gt;Alséta&lt;/a&gt; par-dessus une redirection&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;fr&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 16 juillet 2017 à 12:51&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;fr&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(Aucune différence)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Errius</name></author>
	</entry>
	<entry>
		<id>http://wiki-path.lacrypte.fr/index.php?title=Als%C3%A9ta&amp;diff=4346&amp;oldid=prev</id>
		<title>Errius : Errius a déplacé la page Alséta vers Alseta</title>
		<link rel="alternate" type="text/html" href="http://wiki-path.lacrypte.fr/index.php?title=Als%C3%A9ta&amp;diff=4346&amp;oldid=prev"/>
		<updated>2017-07-16T10:50:44Z</updated>

		<summary type="html">&lt;p&gt;Errius a déplacé la page &lt;a href=&quot;/index.php?title=Als%C3%A9ta&quot; title=&quot;Alséta&quot;&gt;Alséta&lt;/a&gt; vers &lt;a href=&quot;/index.php?title=Alseta&quot; class=&quot;mw-redirect&quot; title=&quot;Alseta&quot;&gt;Alseta&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;fr&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 16 juillet 2017 à 12:50&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;fr&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(Aucune différence)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Errius</name></author>
	</entry>
	<entry>
		<id>http://wiki-path.lacrypte.fr/index.php?title=Als%C3%A9ta&amp;diff=4331&amp;oldid=prev</id>
		<title>Errius le 16 juillet 2017 à 10:14</title>
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		<updated>2017-07-16T10:14:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;fr&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 16 juillet 2017 à 12:14&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Ligne 1 :&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Ligne 1 :&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Fichier:Alseta.jpg|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;left&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Fichier:Alseta.jpg|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;droite&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Alseta, the Welcomer, is the goddess of literal and metaphorical  transitions. Doors, hidden passageways, and the flow of  time all fall under her purview. She fills a unique role among  Golarion’s gods, not only serving as the gods’ steward, but also acting  as an intermediary both among the respective gods and between  the gods and their followers. Alseta’s dominion over doorways and  thresholds also makes her the goddess of teleportation and planar  travel. In this aspect, many elves revere her as the patroness of the  aiudara, or elf gates. This kindly guardian goddess treats all beings  with respect and, in turn, enjoys reverence from members of nearly  all faiths.&amp;lt;ref name=&amp;quot;god&amp;quot;&amp;gt;Campaign Setting - (PZO9290) Inner Sea Faiths&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Alseta, the Welcomer, is the goddess of literal and metaphorical  transitions. Doors, hidden passageways, and the flow of  time all fall under her purview. She fills a unique role among  Golarion’s gods, not only serving as the gods’ steward, but also acting  as an intermediary both among the respective gods and between  the gods and their followers. Alseta’s dominion over doorways and  thresholds also makes her the goddess of teleportation and planar  travel. In this aspect, many elves revere her as the patroness of the  aiudara, or elf gates. This kindly guardian goddess treats all beings  with respect and, in turn, enjoys reverence from members of nearly  all faiths.&amp;lt;ref name=&amp;quot;god&amp;quot;&amp;gt;Campaign Setting - (PZO9290) Inner Sea Faiths&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Errius</name></author>
	</entry>
	<entry>
		<id>http://wiki-path.lacrypte.fr/index.php?title=Als%C3%A9ta&amp;diff=4328&amp;oldid=prev</id>
		<title>Errius : Page créée avec « left  Alseta, the Welcomer, is the goddess of literal and metaphorical  transitions. Doors, hidden passageways, and the flow of  time all fall under... »</title>
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		<updated>2017-07-16T10:01:08Z</updated>

		<summary type="html">&lt;p&gt;Page créée avec « &lt;a href=&quot;/index.php?title=Fichier:Alseta.jpg&quot; title=&quot;Fichier:Alseta.jpg&quot;&gt;left&lt;/a&gt;  Alseta, the Welcomer, is the goddess of literal and metaphorical  transitions. Doors, hidden passageways, and the flow of  time all fall under... »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Fichier:Alseta.jpg|left]]&lt;br /&gt;
&lt;br /&gt;
Alseta, the Welcomer, is the goddess of literal and metaphorical  transitions. Doors, hidden passageways, and the flow of  time all fall under her purview. She fills a unique role among  Golarion’s gods, not only serving as the gods’ steward, but also acting  as an intermediary both among the respective gods and between  the gods and their followers. Alseta’s dominion over doorways and  thresholds also makes her the goddess of teleportation and planar  travel. In this aspect, many elves revere her as the patroness of the  aiudara, or elf gates. This kindly guardian goddess treats all beings  with respect and, in turn, enjoys reverence from members of nearly  all faiths.&amp;lt;ref name=&amp;quot;god&amp;quot;&amp;gt;Campaign Setting - (PZO9290) Inner Sea Faiths&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=THE WELCOMER  =&lt;br /&gt;
&lt;br /&gt;
[[Fichier:Alseta_symbol.jpg|vignette|droite]]&lt;br /&gt;
&lt;br /&gt;
Goddess of doors, transitions, and years  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alignment&amp;#039;&amp;#039;&amp;#039; LN  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Domains&amp;#039;&amp;#039;&amp;#039; Community, Law, Magic, Protection  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Subdomains&amp;#039;&amp;#039;&amp;#039; Arcane, Defense, Home, Inevitable  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Favored Weapon&amp;#039;&amp;#039;&amp;#039; dagger  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Centers of Worship&amp;#039;&amp;#039;&amp;#039; Absalom, Brevoy,  Lastwall, Taldor  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nationality&amp;#039;&amp;#039;&amp;#039; Taldan  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Obedience&amp;#039;&amp;#039;&amp;#039; Find a physical boundary  between two places, such as a doorway,  a bridge, or even just a line drawn  in the sand. Kneel with your back to  this boundary and contemplate all the  ways your life has changed during the  previous day—this could be as simple as  a new person you met in passing. Stand,  turn, and step across the boundary  while chanting a prayer to Alset.a On  the other side, kneel and meditate on  the transitions and changes that await  you in the coming day. At the end  of this meditation, out of respect for  the transition to the new day, vow to  perform a mundane task in a distinctly  different manner during the coming day  than you have done previously. You then  gain a +4 sacred or profane bonus on  Disable Device checks to unlock doors  and a +4 sacred or profane bonus on Perception checks  to detect secret doors. The type of bonus depends on  your alignment—if you’re neither good nor evil, you must  choose either sacred or profane the first time you perform  your obedience, and this choice can’t be changed.&lt;br /&gt;
&lt;br /&gt;
===EVANGELIST BOONS  ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1: Keeper of Keys (Sp)&amp;#039;&amp;#039;&amp;#039; hold portal 3/day, knock 2/day, or  glyph of warding 1/day  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2: Safe Passage (Ex)&amp;#039;&amp;#039;&amp;#039; Alseta smiles upon your attempts to  clear away obstacles that would hinder travelers’ passage.&lt;br /&gt;
&lt;br /&gt;
You do not risk triggering a trap while attempting Disable  Device checks unless you fail your check by 10 or more,  rather than by 5 or more as normal. If the trap is part of  a door or archway, or is otherwise triggered by passing  through a door or archway, you gain a +4 sacred or  profane bonus (of the same type as that provided by your  obedience) on your Disable Device check.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3: Summon Door (Sp)&amp;#039;&amp;#039;&amp;#039; You have an uncanny knack for acting  as a holy gatekeeper against those who would stand  against you. Three times per day, you can use passwall  as a spell-like ability. When using this ability, you also  conjure a strong wooden door (hardness 10, hp 40, break  DC 30) at one end of the passageway produced by the  spell. The door has a lock requiring either a plain iron  key (which magically appears in your possession) or a  successful DC 30 Disable Device check to open. You can  also conjure the door so it comes into being already  unlocked and open.&lt;br /&gt;
&lt;br /&gt;
===EXALTED BOONS===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1: Warden (Sp)&amp;#039;&amp;#039;&amp;#039; alarm 3/day, arcane lock 2/day, or greater  stunning barrierACG 1/day &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2: Turning of the Seasons (Sp) &amp;#039;&amp;#039;&amp;#039;You have  a deep understanding of your goddess’s  connection to teleportation. Once per day, you  can use teleport as a spell-like ability. When  you use this ability, increase your familiarity of  your intended destination by one step (a place  you’ve viewed once becomes a place you’ve  seen casually, a place you’ve seen casually  becomes a place you’ve studied carefully, etc.).&lt;br /&gt;
&lt;br /&gt;
Using this ability cannot result in a mishap; if  you roll a mishap on the spell’s table when  determining how well the teleportation works,  treat it as a result of a “similar are.a”  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3: Eviction (Sp) &amp;#039;&amp;#039;&amp;#039;The Welcomer trusts your  judgment enough to grant you powerful magic  to keep your enemies at bay. Once per day as a  standard action, you can bar all creatures from  passing through a specific door or entrance  within 30 feet of your position. This functions as  the spell antilife shell, except that it functions  on all creatures regardless of their type. This  effect lasts a number of rounds equal to your  Hit Dice. If a creature trying to penetrate the  barrier has spell resistance, you must overcome that  resistance in order to keep it out. You can use your Hit Dice  in place of your caster level on this spell resistance check.&lt;br /&gt;
&lt;br /&gt;
===SENTINEL BOONS===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1: Watchful (Sp)&amp;#039;&amp;#039;&amp;#039; line in the sandACG 3/day, mirror image  2/day, or countless eyesUM 1/day  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2: Past and Future (Ex) &amp;#039;&amp;#039;&amp;#039;You catch glimpses of the future  that allow you to avoid your enemies’ strikes. You gain  improved uncanny dodge as a rogue of a level equal to  your Hit Dice. If you already possess the improved uncanny  dodge ability, or if you would gain it later, you instead gain  a +2 sacred or profane bonus (of the same type as that  provided by your obedience) on attack and damage rolls  against creatures that are currently flanking you.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3: Portal to Safety (Sp) &amp;#039;&amp;#039;&amp;#039;Once per day as a standard action,  you can transform an open door or archway into a  temporary one-way portal, connecting it to another open  door or archway of your choice that you have seen or of  which you have a reliable description. This portal functions  as a greater teleport spell targeting any creature that  passes through the first doorway until the end of your next  turn. All creatures that pass through the doorway, up to the  limit imposed by the spell and your Hit Dice, arrive at the  same location, and the destination must include an open  door or archway from which the targets exit.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=UNDERSTANDING ALSETA  =&lt;br /&gt;
&lt;br /&gt;
Alseta acts as a guardian of boundaries. She strengthens  city gates, shields guards from invaders’ arrows, and  turns away unwelcome visitors. Alseta is also a guardian  of metaphorical boundaries, particularly those related to  time and life. Those celebrating birthdays or marriages  or embarking on new ventures often invoke Alseta’s  name. Expectant mothers and mourners of the dead alike  often pray to Alseta in the same breath as Pharasma, and  indeed, some consider the Welcomer and the Lady of  Graves’ faiths intrinsically linked.&lt;br /&gt;
&lt;br /&gt;
Alseta appears as a kindly human woman dressed in  simple gray clothing, and she wears a smiling mask on  the back of her head. She is even-tempered and considers  her words carefully; when she speaks, she does so with  an authority and poise that soaks into the very bones  of listeners. Alseta is, above all, courteous and treats all  beings, from the humblest peasant to the mightiest of the  gods, with respect and civility. In return, she expects the  same from any who deal with her, and has little patience  for those who do not practice such courtesies.&lt;br /&gt;
&lt;br /&gt;
Those who earn Alseta’s favor find that physical blockades  often open easily to them, or that metaphorical obstacles  melt away more easily than expected. They uncover new  opportunities in unexpected places, and receive flashes  of insight that illuminate options that otherwise wouldn’t  have occurred to them. Those who displease the goddess  find themselves barred at every turn or feeling as if they  were stuck in ruts. Doors jam when being opened, and  swing loose to admit drafts when they should hold fast.&lt;br /&gt;
&lt;br /&gt;
Alseta’s holy symbol is a woman’s face in profile, facing  left, wearing a smiling mask on the back of her head.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=THE CHURCH  =&lt;br /&gt;
&lt;br /&gt;
The church of Alseta is best known for the abjuration  services it provides. For a fee, Alsetan priests will  enchant locks to resist picking, ward a building against  teleportation, and set magical traps to deter or slay  unwelcome guests. While these spellcasting services  provide the church with most of its income, they make  up but a small part of the church’s regular activities.&lt;br /&gt;
&lt;br /&gt;
As Alseta serves the gods, so does her church serve  its community. Temples of Alseta open their doors to  visiting dignitaries and provide neutral meeting grounds  for enemies to resolve disputes. Alsetan priests officiate  weddings and other civic ceremonies, mediate negotiations,  and witness the signing of important documents. The  church of Alseta also inspects and maintains city walls and  gates, ensuring they remain strong enough to repel both  humanoid enemies and rampaging monsters. Alsetan  temples and priests work closely with local constabularies,  offering discounted healing and spellcasting services to  any individual harmed in the course of defending the city’s  gates. At the neighborhood level, Alsetan priests bless the  thresholds of houses and other personal residences to  keep them safe from hostile forces.&lt;br /&gt;
&lt;br /&gt;
Most followers of Alseta are courteous and civic-minded;  they are often hosts, negotiators, diplomats, seneschals, or  otherwise involved in formal and informal administration.&lt;br /&gt;
&lt;br /&gt;
The most popular professions among her faithful tend  to be barrister, diplomat, magistrate, and city guard.&lt;br /&gt;
&lt;br /&gt;
People join the church looking for ways to support and  strengthen their community, and members must commit  to community service as part of their initiation into the  faith. This usually takes the form of acting as a concierge  for the temple or as a door greeter before services. For  petitioners more talented in manual endeavors, repairing  public doorways is a popular project.&lt;br /&gt;
&lt;br /&gt;
The church of Alseta is not as rigid or hierarchical as  that of most lawful gods. This is in part because her local  flock is rarely large enough to sustain such a hierarchy;  additionally, her worship is mostly informal, with prayers  whispered during times of transition and over the  dedication of doorways rather than in formal services.&lt;br /&gt;
&lt;br /&gt;
Where temples exist, the top-ranking priest is called the  high chamberlain; this priest directs the church’s activities  and organizes lower-ranking priests into whatever order  she deems necessary. Priests operating outside of a temple’s influence are called chamberlains, and are technically  subordinate to the nearest high chamberlain. In practice,  though, they tend to operate at their own discretion.&lt;br /&gt;
&lt;br /&gt;
Services to Alseta are usually processional in nature.&lt;br /&gt;
&lt;br /&gt;
At larger houses of worship, these begin with a group  prayer on the church’s front steps, after which the  gathered worshipers proceed, single-file, into the temple.&lt;br /&gt;
&lt;br /&gt;
As worshipers pass through the temple’s chambers, they  reaffirm their faith in the goddess. The devotees linger in  the main sanctuary and listen to a sermon before exiting  on the temple’s opposite side. They end the service with a  second group prayer.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=TEMPLES AND SHRINES  =&lt;br /&gt;
&lt;br /&gt;
Few temples are dedicated solely to Alseta, but small shrines  to the Welcomer are ubiquitous in many places. They can  adorn city gates and bridges, entryways and arches, and  the major streets’ cobblestones, invoking the goddess to  guard these edifices from invasion or disaster. Many also  keep small shrines to Alseta in their homes, hoping the  goddess will safeguard them from intruders and thieves.&lt;br /&gt;
&lt;br /&gt;
Freestanding shrines to Alseta are less common. These  serve a functional purpose as well as a religious one and  take the form of sundials or stone calendars.&lt;br /&gt;
&lt;br /&gt;
Where they do exist, temples of Alseta are elaborate  buildings designed in honor of the goddess, celebrating her  through architecture with numerous rooms, trapdoors, and  hidden passages. The temples have an almost labyrinthine  aspect; rooms in the temple always have multiple exits, and  hallways connect back to themselves to form endless loops.&lt;br /&gt;
&lt;br /&gt;
Each temple includes a main hallway that follows the  building’s perimeter. Priests carry icons of the goddess and  symbols of the changing months and seasons around this  hallway in grand processions to celebrate the equinoxes,  solstices, and the turning of months and years.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=A PRIEST’S ROLE  =&lt;br /&gt;
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[[Fichier:Alseta_pretre.jpg|vignette|droite|250|Alseta_pretre]]&lt;br /&gt;
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Priests of Alseta are generally outgoing paragons of  courtesy and fair-mindedness. This makes them excellent  hosts, negotiators, and diplomats, and many are also  members of local governing bodies. Alsetan priests are  famous for their equitable dealings with members of  other faiths, and many call upon the Welcomer’s priests  for aid or succor when members of their own church can’t  be found or trusted. Churches of other faiths sometimes  hire priests of Alseta to bless the entrances of their  temples, resolve interfaith squabbles, and bear witness to  important ceremonies. The Welcomer’s clergy members  have a particularly sterling reputation among the clergies  of Pharasma and Abadar—given a choice, many of these  would rather employ Alseta as an arbiter than Asmodeus,  who always has his own wicked interests in mind.&lt;br /&gt;
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Alseta’s priesthood is primarily made up of clerics,  though a surprising number of fighters also venerate  the Welcomer. The latter are usually former members of  the city watch who are no longer fit to fight, but who still  wish to serve their community. Good-aligned and neutral  rogues interested in locks and traps also make up a large  portion of Alseta’s priesthood.&lt;br /&gt;
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Good-aligned priests see themselves as guardians  of their community. They serve without expectation of  reward, although donations are always welcome. Evilaligned  priests tend to be cunning trap-masters who enjoy  watching their cruel implements mangle and torture  would-be intruders. They are equally committed to their  community, but may express this devotion as xenophobia  or paranoia directed at neighboring communities. Neutral  clerics tend to apply themselves to civic improvement or  governance for the sake of pure order.&lt;br /&gt;
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Beyond the abjuration spells an Alsetan priest performs  for hire, the blessing of thresholds is an important part of  his duties. This usually involves placing a small statue of the goddess above the doorway, or otherwise inscribing  images of Alseta and prayers to the goddess on the  doorway’s lintel. Many priests of Alseta thus have some skill  in stonework or sculpture, and a good number have ranks  in either Knowledge (engineering) or Craft (sculptures).&lt;br /&gt;
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Anyone can petition the church to bless the doorway of  a home or business, and priests typically perform these  services for free or at the cost for any statuary used.&lt;br /&gt;
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A typical day for an Alseta priest begins with prayers,  which coincide with the rising sun. Most clerics prepare  their spells at this time. The day is further divided with  prayers at noon and at dusk. The timing of these prayers  is of prime importance to the faith, and all priests must  set aside other activities to perform these rituals. By the  faith’s tenets, even adventuring priests must perform  these prayers unless doing so places them in mortal  danger. Particularly devout priests may mark the passing  of each hour with its own small ritual.&lt;br /&gt;
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Clerics of Alseta can prepare open/close as an orison, and  can prepare arcane lock and knock as 2nd-level spells.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
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=ADVENTURERS  =&lt;br /&gt;
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Most of those drawn to worship the  Welcomer are interested in peaceful  pursuits, such as law, architecture, or  diplomacy. However, some faithful possess  the courage and drive to pursue the  adventuring life. Curiosity prompts  these brave souls to explore dungeons  locked behind long-sealed doors, or  to cross the unfathomable thresholds  between the planes. Others seek to seal  doors that never should have been opened,  closing rifts to the chaotic planes or ensuring  that terrible monsters do not escape to  threaten the civilized realms. Some take  this philosophy a step further and view  undeath as a metaphorical door that  should never be open to creatures, and  these followers of Alseta make it their  mission to destroy undead, thus closing  that door many times over.&lt;br /&gt;
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While Alseta blesses many of her  followers with the ability to open locked  doors with ease, she also expects her  faithful to exercise this power with  restraint. This makes her faith a poor  fit for those interested in breaking and  entering or committing other illegal  acts. Alseta’s church is often popular  with members of the city watch,  and many of the adventurers who  worship her also come from the  ranks of the constabulary.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
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=CLOTHING  =&lt;br /&gt;
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Priests of Alseta garb themselves in brown and gray  clothing, preferring simple or old-fashioned styles to  more modern or flamboyant designs. The highestranking  or wealthiest members of the clergy may wear  vestments tastefully embroidered with shimmering  copper or silver thread. Arch and key motifs are common,  and priests favor subtly symmetrical patterns.&lt;br /&gt;
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The masks Alsetan priests wear on the backs of their  heads are their most identifiable feature. Each mask is  unique, carved by its owner at the time of her initiation  into the church, and represents some aspect of the priest’s  past gladly left behind by joining the priesthood.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
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=HOLY TEXT  =&lt;br /&gt;
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[[Fichier:Alseta_avatar.jpg|vignette|droite|250|Alseta_avatar]]&lt;br /&gt;
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Alseta’s holy text, The Sacred Keystones, is an allegorical  document comparing personal virtues to the four  traditional keystones used to support the arches of an  Alsetan temple’s main entrances. The four major virtues  emphasized in the text are courtesy, duty, honesty, and  humility. Many other traditional virtues are derived from  these four primary ones, and are represented by different  stones in the arch. Although it is mainly a text on  morality, The Sacred Keystones employs several extended  architectural metaphors, and many passages  provide genuine insights into the fields of  architecture and engineering.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
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=HOLIDAYS  =&lt;br /&gt;
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The church of Alseta helps  organize many of the other  civilized gods’ festivals, but  adherents also celebrate one of  their own. In addition, transitions between  months are minor holy days.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Turning Day: &amp;#039;&amp;#039;&amp;#039;This festival celebrates  the end of the old year and the  beginning of the new, taking  place at midnight on 31 Kuthona.&lt;br /&gt;
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On Turning Day, celebrants  forgive old debts and grudges and  embrace new opportunities. Friends  reaffirm their bonds, and longtime  enemies exchange gifts in hopes  of reconciliation. Turning Days  marking the end of centuries or  millennia are especially extravagant  affairs, and may last much longer  than their name implies.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
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=APHORISMS  =&lt;br /&gt;
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&amp;#039;&amp;#039;Praise Alseta the opener! May she open the path to virtue and wisdom. Praise Alseta the closer! May she close the path of iniquity and strife.&lt;br /&gt;
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—The Sacred Keystones&amp;#039;&amp;#039;&lt;br /&gt;
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The following aphorisms  are drawn from Alseta’s holy  book, The Sacred Keystones. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;A Door Must Open: &amp;#039;&amp;#039;&amp;#039;Short for “A door must open;  otherwise, it is not a door,” this expression reminds Alseta’s  faithful that a skill or tool left unused has no value. Some  adventurous members of Alseta’s faith take this saying  literally, and endeavor to carefully open the long-sealed  doors of dungeons or ruins to give them purpose.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Turning the Mask to It:&amp;#039;&amp;#039;&amp;#039; Figuratively, this expression  means leaving something—an attitude, feeling, grudge,  or material possession—in the past, but carrying the  memory, or mask, forward with you.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
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=RELATIONS WITH OTHER RELIGIONS  =&lt;br /&gt;
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Rather than pursuing her own goals, Alseta primarily acts  as a servitor to the other gods. When the gods meet, Alseta  often serves as the gathering’s host. When they argue, she  serves as the arbiter of their disputes. When the gods need  someone to act as a steward to their realms, they trust in  Alseta to secure their holdings in their absence. For this  reason, Alseta remains on polite, though not necessarily  friendly, terms with most of the civilized gods.&lt;br /&gt;
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This attitude extends to the members of Alseta’s  faith, who get along cordially with the followers of most  other gods. In fact, the priests of other gods sometimes  include prayers to Alseta at the beginning of important  ceremonies to open the way between the mortal realm  and the realm of the gods. Priests of Alseta do their best  to maintain the same neutrality as their patron goddess.&lt;br /&gt;
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Alseta has a particularly close relationship with  Pharasm.a This is likely due to the overlap between  the two goddesses’ portfolios, as death is but the soul’s  transition between the mortal world and the afterlife.&lt;br /&gt;
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The strong alliance between Alseta and Pharasma has led  some scholars to suggest that Alseta was once a mortal  servant or worshiper of Pharasm.a Others suggest that  Alseta was a powerful psychopomp who rose to godhood  in much the same way that Sarenrae rose from the ranks  of the angels to true divinity. These scholars point to the  mask that Alseta wears on the back of her head, noting the  similarity to the masks that psychopomps wear.&lt;br /&gt;
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One might expect some tension between Alseta and  Pharasma’s enemies, particularly Urgathoa and Zyphus, but  this is rarely the case. Alseta’s track record of impartiality  has earned her the trust of even these deities. Beyond that,  Abadar likes and respects Alseta, as they are like-minded  on many issues. Of the major gods, only Rovagug and  Lamashtu regularly act with hostility against Alset.a These  monstrous deities represent the violent, barbarous hordes  battering at the doors of civilization; the servants of Alseta  oppose the activities of these deities, and are not averse to  combat when words fail to dissuade them.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
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=REALM  =&lt;br /&gt;
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Known as the Argent Gate, Alseta’s realm is an ornate gate  and adjoining temple located on a massive piece of solid  silver floating through the Astral Plane. Some speculate  that it was once a part of the Eternal City of Axis, but that  Alseta moved it to avoid making gods of other alignments  uncomfortable. Regardless, the Argent Gate is a powerful  artifact capable of creating portals to almost anywhere  in the Great Beyond. Combined with its location on the  neutral ground of the Astral Plane, this makes the Argent  Gate an ideal location for meetings of the gods.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
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=PLANAR ALLIES  =&lt;br /&gt;
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Alseta commands respect among the planes, and all but  the most chaotic or wicked outsiders are willing to aid her  followers, provided that they are properly compensated.&lt;br /&gt;
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The following are some of Alseta’s best-known servants  and can be summoned using spells such as planar ally.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Inzorth (unique blink dog): &amp;#039;&amp;#039;&amp;#039;This two-headed blink dog  hunts those who abuse teleportation magic to bypass  justly erected barriers. Legends say that it can track  teleporting creatures by scent, and that its bark disrupts  dimensional travel. Inzorth grows irritable with those  who do not treat both its heads with equal deference, and  any gift offered to Inzorth must be divided or doubled  so that each head receives an equal portion. When  addressed singularly, its left head is called “Inz” and its  right is called “Orth.”  &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Lockmaster Pylaethus (unique axiomite):&amp;#039;&amp;#039;&amp;#039; Pylaethus is  one of the finest locksmiths among the planes. Rumor  has it that he once studied as an apprentice under Abadar  himself, but parted ways with the Master of the First Vault  for reasons unknown. He now serves Alseta, securing the  Welcomer’s gates and doors with locks of unparalleled  craftsmanship and complexity, particularly in the rare  event when the goddess needs a door to remain closed.&lt;br /&gt;
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Pylaethus’s most treasured possession is his collection  of strange and unusual keys, and he is often willing to  perform favors for mortals in exchange for new specimens  to add to his collection.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;The Welcoming Faces (herald of Alseta):&amp;#039;&amp;#039;&amp;#039; This  enormous, construct-like outsider appears to be masks of  copper and silver tied together, as if around an invisible  head. Each face wears a small, enigmatic smile, even  while the creature speaks, which is often. The Welcoming  Faces frequently appears to powerful followers seeking  guidance on whether to open a particular secured door  or whether to embark on a life-changing transition—for  the wisdom of passing such thresholds is often of deep  concern to Alseta, and thus to the Welcoming Faces.&lt;br /&gt;
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On rare occasions, the Welcoming Faces also appear to  defend temples of Alseta from particularly powerful  or evil intruders. The Welcoming Faces also serve as an  arbiter between powerful mortals who disagree over a  fundamental issue, such as the boundaries of nations  or conflicting laws governing access to pilgrimage or  heritage sites.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
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=PALADINS OF ALSETA  =&lt;br /&gt;
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As the intermediary between and servitor to the other  civilized gods, Alseta prefers to remain neutral in  conflicts among the gods. This impartiality naturally  extends to her faithful, and thus followers of Alseta  rarely become paladins.&lt;br /&gt;
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The elves of Kyonin are a noteworthy exception  to this trend. Elves who revere Alseta as the patron  goddess of the aiudara (or “elf gates”) swear oaths in  her name to defend these sacred elven relics from those  who would visit destruction upon them, including the  fiendish Treerazer and his demonic forces. In addition  to the normal paladin code, the tenets of these elven  paladins of Alseta include the following affirmations.&lt;br /&gt;
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• Doorways are sacred boundaries and should be  respected. I will not transgress across the threshold  of an occupied structure uninvited unless doing so  serves the glory of Alseta or is necessary to prevent  a great evil from taking place.&lt;br /&gt;
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• The Sovyrian Stone is a blessing from the goddess  and is the beating heart of the elven people. I will  defend it with my life.&lt;br /&gt;
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• The aiudara are sacred relics and should never be  used lightly. It is my responsibility to preserve the  knowledge of the keys to these gates, and ensure  they do not fall into the wrong hands.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
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=Références=&lt;br /&gt;
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&amp;lt;references/&amp;gt;&lt;br /&gt;
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[[catégorie:Dieux]]&lt;/div&gt;</summary>
		<author><name>Errius</name></author>
	</entry>
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