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	<title>Kurgess - Historique des versions</title>
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		<id>http://wiki-path.lacrypte.fr/index.php?title=Kurgess&amp;diff=4364&amp;oldid=prev</id>
		<title>Errius le 16 juillet 2017 à 22:34</title>
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		<updated>2017-07-16T22:34:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 17 juillet 2017 à 00:34&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Ligne 1 :&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Ligne 1 :&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Fichier:Kurgess.jpg|droite]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Fichier:Kurgess.jpg|droite]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=Introduction=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kurgess, the Strong Man, was once a mortal of peerless  physical prowess. As legends of his sporting victories  and his noble death spread across the Inner Sea region—  and even other planes—athletes began looking to Kurgess as a  role model, and competitions were often dedicated to him as the  embodiment of honor and athleticism. Shortly thereafter, Cayden  Cailean and Desna raised Kurgess to godhood, crowning him with  deific powers. Why they did this remains up for debate, but more  than a few scholars whisper that Kurgess might actually be the two  deities’ half-mortal son. He stands as patron of and inspiration for  all who engage in physical challenges. &amp;lt;ref name=&amp;quot;god&amp;quot;&amp;gt;Campaign Setting - (PZO9290) Inner Sea Faiths&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kurgess, the Strong Man, was once a mortal of peerless  physical prowess. As legends of his sporting victories  and his noble death spread across the Inner Sea region—  and even other planes—athletes began looking to Kurgess as a  role model, and competitions were often dedicated to him as the  embodiment of honor and athleticism. Shortly thereafter, Cayden  Cailean and Desna raised Kurgess to godhood, crowning him with  deific powers. Why they did this remains up for debate, but more  than a few scholars whisper that Kurgess might actually be the two  deities’ half-mortal son. He stands as patron of and inspiration for  all who engage in physical challenges. &amp;lt;ref name=&amp;quot;god&amp;quot;&amp;gt;Campaign Setting - (PZO9290) Inner Sea Faiths&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Errius</name></author>
	</entry>
	<entry>
		<id>http://wiki-path.lacrypte.fr/index.php?title=Kurgess&amp;diff=4340&amp;oldid=prev</id>
		<title>Errius : Page créée avec « droite  Kurgess, the Strong Man, was once a mortal of peerless  physical prowess. As legends of his sporting victories  and his noble death spread... »</title>
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		<updated>2017-07-16T10:37:09Z</updated>

		<summary type="html">&lt;p&gt;Page créée avec « &lt;a href=&quot;/index.php?title=Fichier:Kurgess.jpg&quot; title=&quot;Fichier:Kurgess.jpg&quot;&gt;droite&lt;/a&gt;  Kurgess, the Strong Man, was once a mortal of peerless  physical prowess. As legends of his sporting victories  and his noble death spread... »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Fichier:Kurgess.jpg|droite]]&lt;br /&gt;
&lt;br /&gt;
Kurgess, the Strong Man, was once a mortal of peerless  physical prowess. As legends of his sporting victories  and his noble death spread across the Inner Sea region—  and even other planes—athletes began looking to Kurgess as a  role model, and competitions were often dedicated to him as the  embodiment of honor and athleticism. Shortly thereafter, Cayden  Cailean and Desna raised Kurgess to godhood, crowning him with  deific powers. Why they did this remains up for debate, but more  than a few scholars whisper that Kurgess might actually be the two  deities’ half-mortal son. He stands as patron of and inspiration for  all who engage in physical challenges. &amp;lt;ref name=&amp;quot;god&amp;quot;&amp;gt;Campaign Setting - (PZO9290) Inner Sea Faiths&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=THE STRONG MAN  =&lt;br /&gt;
&lt;br /&gt;
[[Fichier:Kurgess_symbol.jpg|vignette|droite]]&lt;br /&gt;
&lt;br /&gt;
God of bravery, competition, and sports  &lt;br /&gt;
&lt;br /&gt;
Alignment NG  &lt;br /&gt;
&lt;br /&gt;
Domains Community, Good, Luck, Strength, Travel  &lt;br /&gt;
&lt;br /&gt;
Subdomains Agathion, Family, Fate, Home, Resolve, Trade  &lt;br /&gt;
&lt;br /&gt;
Favored Weapon javelin  &lt;br /&gt;
&lt;br /&gt;
Centers of Worship Andoran, Druma,  Isger, the Shackles, Taldor  &lt;br /&gt;
&lt;br /&gt;
Nationality Taldan  &lt;br /&gt;
&lt;br /&gt;
Obedience Find the nearest boulder, log,  or other unattended object that you  can reliably lift over your head, and  hold it up high for the duration of the  obedience while meditating on the  ennobling nature of sports and tests of  physical might. If you are interrupted  at any time by any creature or person,  you must challenge your interrupter to a  contest of strength, speed, or stamina,  with the boulder or another object of  your obedience used as the main focus  of the competition. Regardless of who  wins, you gain a +2 sacred bonus on  Acrobatics and Climb checks.&lt;br /&gt;
&lt;br /&gt;
===EVANGELIST BOONS  ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1: Blessed Runner (Sp)&amp;#039;&amp;#039;&amp;#039; longstrider 3/day,  cat’s grace 2/day, or haste 1/day &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; 2: Strong One (Su) &amp;#039;&amp;#039;&amp;#039;You are wise enough to  know that strength is a useful attribute  for more than just competition and combat, and Kurgess  smiles upon you for this wisdom, granting you greater  strength for your everyday activities. You gain a +2 sacred  bonus on all Strength-based skill checks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3: Farmer’s Brawn (Su) &amp;#039;&amp;#039;&amp;#039;Great strength finds those who  need it most, granting even the weakest individuals nearsupernatural  abilities in moments of panic or to rescue  loved ones, and Kurgess’s evangelists are especially  prone to such instantaneous bursts of brawn. Treat your  carrying capacity as though your Strength ability score  were 3 points higher than it actually is. Once per day, as  long as you are wearing light, medium, or no armor, you  can lift up to two unconscious or dead Medium or smaller  creatures and their equipment onto your shoulders and  still move up to your base speed, ignoring the added  weight of your fallen comrades. You cannot both attack  and move in the same round while carrying one or more  creatures in this way. You can carry your companions in  this way for a number of rounds equal to your Hit Dice;  afterward, they encumber you as normal.&lt;br /&gt;
&lt;br /&gt;
===EXALTED BOONS  ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1: Holy Strength (Sp) &amp;#039;&amp;#039;&amp;#039;enlarge person 3/day, bull’s strength  2/day, or rage 1/day  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2: Coordinated Escape (Su)&amp;#039;&amp;#039;&amp;#039; You and your allies know it is  better to flee and live to continue the fight another day  than to die honorable deaths that accomplish nothing.&lt;br /&gt;
&lt;br /&gt;
Three times per day as a standard action, you can shout  an inspirational command that affects you and any allies  within 60 feet for a number of rounds equal to your Hit  Dice. During this time, affected characters can use the  withdraw action to move up to triple their  base speed (instead of up to double their  base speed).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3: Break the Anvil (Su) &amp;#039;&amp;#039;&amp;#039;You don’t believe  it is enough to shame your enemies by  relieving them of their weapons—if possible,  you must shatter those weapons so they can  never again stand against you. Once per day,  you can perform a disarm or sunder combat  maneuver with a +4 competence bonus  against an adjacent creature and a weapon it  holds. If you succeed, the creature’s weapon  is simultaneously damaged and disarmed, as  though you had succeeded at both combat  maneuvers simultaneously. If you exceed  the target’s Combat Maneuver Defense by  10 or more, the target drops the items it is  carrying in both hands, but you only sunder  the weapon you initially targeted. If you don’t  have either the Improved Disarm or Improved  Sunder feat or a similar ability, this attempt  provokes attacks of opportunity as normal;  however, if you have one of the feats or a  similar ability, this attempt does not provoke  attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
===SENTINEL BOONS  ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1: Master of Games (Sp) &amp;#039;&amp;#039;&amp;#039;true strike 3/day, bear’s endurance  2/day, or heroism 1/day  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2: Reveal Frauds (Sp) &amp;#039;&amp;#039;&amp;#039;Like Kurgess, your keen sense of honor  will not allow you to brook cheats among your ranks,  and the insight bestowed by your devotion to your ideals  has taught you to spot a fraud based on a hunch. You can  use discern lies, as per the spell, for a number of rounds  per day equal to your Hit Dice. These rounds need not be  consecutive. Activating this ability is an immediate action.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3: Unchained Savior (Su) &amp;#039;&amp;#039;&amp;#039;You are nothing without your  teammates, and are willing to sacrifice your own safety to  keep them alive. Once per day as an immediate action, if  an ally within 60 feet of you would normally take enough  damage to fall unconscious or die, you can move to an  adjacent space and intercept the killing blow, taking the  damage in your ally’s place. If the attack would have  inflicted any effects other than hit point damage, those  effects are negated. If the damage would bring you to  negative hit points, you are brought to 0 hit points instead,  and the remaining damage is negated. Any attacks of  opportunity you provoke by moving in this way are  resolved after you take the damage from the intercepted  blow; you take any damage from those attacks as normal. &amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=UNDERSTANDING KURGESS  =&lt;br /&gt;
&lt;br /&gt;
About 300 years ago, Kurgess was merely a strapping farm  boy from Taldor, and his mortal life is well-documented.&lt;br /&gt;
&lt;br /&gt;
Born to unknown parents, Kurgess was abandoned as an  infant upon the doorstep of a Taldan couple who took  him in. His extraordinary strength manifested before  he even reached puberty—by the age of eight, he could  pull a sleigh loaded with his brothers and sisters back  and forth across a field all afternoon. One day, Kurgess  spotted a traveling merchant on the road who had gotten  his carriage stuck in a ditch. The selfless youth shook  hands with the stranger before disconnecting the carriage  from its train and heaving the entire vehicle out of the  ditch unaided. Impressed by the boy’s wondrous brawn,  the merchant extended an offer: Kurgess could join him  in his travels, and together they would roam Taldor, with  Kurgess competing in contests of strength and speed.&lt;br /&gt;
&lt;br /&gt;
By the time Kurgess turned 20, he was packing stadiums  with peasants as well as aristocrats eager to see the socalled  Strong Man best time-honored champions at their  own games. Unfortunately, Kurgess’s vast talent and  good-natured sportsmanship earned him the jealousy  and bitterness of many of his more unscrupulous rivals.&lt;br /&gt;
&lt;br /&gt;
Kurgess’s final act as a mortal took place at the third  annual Raptor Run in Taldor’s capital of Oppar.a Before  the competition, Kurgess’s enemies laid down a vicious  trap for the Strong Man and any competitors unfortunate  enough to be riding alongside him. Kurgess caught wind  of the scheme and sacrificed himself, crashing his chariot  onto the trap and saving the other athletes. When the  clerics pronounced the gladiator dead, the entire city  mourned for the champion, and Kurgess became a martyr.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=THE CHURCH  =&lt;br /&gt;
&lt;br /&gt;
The church of Kurgess is first and foremost dedicated to the  pursuit of good sportsmanship and athletic achievements.&lt;br /&gt;
&lt;br /&gt;
Kurgessans believe that strength of body and character is  the key that opens the gates to Nirvana, and train day in and  day out to emulate the magnificent victories and honorable  deeds of their god. In addition to participating in sporting  events and competitions, followers of Kurgess donate their  time and muscles to good causes such as aiding the ill,  building homes, and performing acts of kindness for any  strangers they encounter.&lt;br /&gt;
&lt;br /&gt;
Most of Kurgess’s devotees pursue a roaming lifestyle that  mirrors their god’s legendary travels, chasing competitions  and contests all across Avistan and Garund. Whenever  Kurgessans worship or win an important personal  competition at a significant site, they leave their marks  by hanging gilded chains from high rafters, tall spires, or  otherwise seemingly unreachable places. This practice has  inspired an unspoken tradition across southern Avistan:  when a Kurgessan sees one of the telltale golden chains  left by a previous adherent, the latest arrival does her best  to climb, jump, or otherwise mount the obstacle and reach  the chain, so she can add one of her own links to it. Heavily  trafficked shrines can see dozens of traveling Kurgessans  each year, and the most hallowed sanctuaries of the Strong  Man bear golden chains hundreds of feet long.&lt;br /&gt;
&lt;br /&gt;
Members of Kurgess’s church generally fall into three  categories, which are recognized by all members of the  faith: champions, heralds, and laity. Champions are the  most numerous among Kurgess’s devoted—these are the  brawlers, strongfolk, and athletes who embody Kurgess’s  strength and seek to follow in his divine footsteps.&lt;br /&gt;
&lt;br /&gt;
Officiates, priests, and other servants of the church who  don’t actually participate in physical competitions are  called heralds—they are responsible for coordinating  sporting events, maintaining the church and training  grounds, and serving as squires for their champions in the  aren.a Least numerous are the laity, or lay worshipers—  the common (and often destitute) farmers and artisans  who make food and equipment for champions and  heralds and rely heavily on the church’s charity.&lt;br /&gt;
&lt;br /&gt;
Unlike worshipers of other gods of battle who may  revel in the bloodshed of their enemies, Kurgessans take  little pleasure in mortal combat, and are hesitant to rush into war or prolonged political conflicts. Worshipers  of Kurgess enjoy performing heroic acts for the less  fortunate and are willing to reveal their true strength on  the battlefield, but they are primarily a light-hearted lot  who would prefer to train their bodies and play games in  a world of peace rather than fight.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=TEMPLES AND SHRINES  =&lt;br /&gt;
&lt;br /&gt;
The largest Kurgessan temples—mostly in Taldor,  though several have been built elsewhere—are broad  stone structures held up with iron pillars gilded in gold.&lt;br /&gt;
&lt;br /&gt;
Blacksmiths, armorers, and farriers convene near these  temples, crafting gold-colored ceremonial armor for the  evangelists who spread the Strong Man’s gospel through  sports and charity. Temples to Kurgess are nearly always  built next to stadiums, coliseums, and arenas; sometimes  they are part of those structures themselves. When they  aren’t, sacred halls typically connect the church to its  adjacent sporting ground, allowing adherents of the  Strong Man to easily find their way to their next sparring  match after prayer or return to the temple after a long day  of wrestling. Smaller or poorer temples typically occupy  single stone buildings in settlements where sports are  less celebrated.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=A PRIEST’S ROLE  =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Fichier:Kurgess_pretre.jpg|vignette|250|droite|Kurgess_pretre]]&lt;br /&gt;
&lt;br /&gt;
Like all members of the church, Kurgessan priests  are often wanderers. They journey across southern  Avistan and beyond, scouring the globe for honorable  competitions (in the case of priests who compete) or  worthy athletes to convert to the faith and sponsor in  future contests. Sponsorship is a great responsibility for  Kurgessan priests, and one not to be taken lightly.&lt;br /&gt;
&lt;br /&gt;
The few priests of Kurgess who adopt settled lifestyles  tend to practice their faith by committing energy to  charities, organizing sporting events to draw visitors  to town, and training militia groups to defend their  settlements and eradicate monsters. As an orphan  himself, Kurgess smiles down on those who help youths  from unfortunate backgrounds.&lt;br /&gt;
&lt;br /&gt;
The hardiest Kurgessan priests wear thick iron  bangles, anklets, and leather vests lined with iron tablets  that can weigh upward of 100 pounds. Such zealots train  daily while wearing weighted garb, honing their bodies  against the added weight until it is practically a second  skin. When the time comes to finally put their training  to the test, these disciples shed their self-imposed  burdens, their muscles so unrestrained they practically  fly into the fray.&lt;br /&gt;
&lt;br /&gt;
“Honor, fairness, and above all, respect”—this is  Kurgess’s dogm.a Kurgessan priests love the thrill of a  win, but they also know the value of bittersweet losses,  seeing victory and defeat as closely intertwined. So too  do these revelers understand that in order to claim glory,  one must do so graciously; a boastful winner is no winner  at all, and sore losers create mental and spiritual baggage  that only weighs them down during the next match. Of  course, in mortal combat, the niceties of sportsmanship  and good manners are set aside so that a Kurgessan can  protect herself and her allies. Clerics of Kurgess can  prepare expeditious retreat and jump as 1st-level spells.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=ADVENTURERS  =&lt;br /&gt;
&lt;br /&gt;
Performing acts of good, finding new competitors to best,  and rooting out the unjust are all vital aspects of Kurgess’s  ethos, and they make for a good adventuring lifestyle as  well. What’s more, over the last 300 years, there have been  rumors of Kurgess himself appearing in mortal guise  to take part in sporting events. It is said that he equally  protects and encourages his fellow competitors while doing so. This has led to a gradual expansion of his faith,  and consequently, of the number of adventurers who  count themselves among his followers.&lt;br /&gt;
&lt;br /&gt;
It isn’t in a Kurgessan’s nature to stay in one place  for too long. Devotees seek to emulate their god’s  accomplishments by leading a nomadic life in order to  compete in as many matches, spars, and tournaments as  they can in their lifetimes.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CLOTHING  =&lt;br /&gt;
&lt;br /&gt;
In life, Kurgess was famous for wearing sparse attire and  eschewing civilized garb. In turn, Kurgess’s adherents  prefer humble gladiatorial gear such as short togas, cloth  pants or wrappings, and loincloths. This clothing is often  held together with small golden chains. Officiates of the  Strong Man usually wear tabards or togas bearing their  god’s holy symbol. Of course, clothing standards tend to  fall by the wayside in the heat of sports, and adherents  focus more on comfort and ease of mobility than modesty.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=HOLY TEXT  =&lt;br /&gt;
&lt;br /&gt;
The following work of text features prominently among  Kurgess’s canon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Catalog of Champions: &amp;#039;&amp;#039;&amp;#039;This exhaustive record contains  a preamble on the philosophy behind sportsmanship  and noble competition, as well as names the winners of a  variety of contests, physical tests, and sporting events held  around the Inner Sea region and beyond. Along with the  champions’ names, each entry includes the rules of the  sport, mythological stories behind the sport, and the time,  weight, or act one must best to claim a spot on the list of  champions. While normally recorded on vellum scrolls,  several versions of this ancient record are inscribed on the  stones of notable coliseums such as Valknar Gladiatorial  College in the River Kingdom of Tymon and the pillars  that line the Lionsgate district in Oppara.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=HOLIDAYS  =&lt;br /&gt;
&lt;br /&gt;
Worshipers of Kurgess celebrate the following holidays.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Carnival of Kurgess: &amp;#039;&amp;#039;&amp;#039;Named after the Strong Man,  the Carnival of Kurgess is a week-long competition of  gladiatorial games and contests held on Widowmaker  Isle in the Shackles once every 2 years. While most of  the matches are not to the death, the mortality rate of  contestants is still high due to the brutal nature of the  events and the contest’s magnificent grand prize—the  title of Mayor of Widowmaker Isle. The celebration of  this holiday is a point of contention for some Kurgessan  priests, who find the carnival organizers too bloodthirsty  for their tastes.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Running of the Raptors: &amp;#039;&amp;#039;&amp;#039;Also known as Raptor’s Run,  this event is held each year in the streets of Lionsgate in  Oppar.a Participants must race through the emptied roads  dodging obstacles and hurdles while being chased by a  freed pack of raptors. The mortal Kurgess died to save the  other participants of the third Running of the Raptors, so  this event bears special significance for the Strong Man’s  Taldan disciples. Adherents use the occasion to celebrate  Kurgess’s life as well as his mission; in recent years,  Kurgessans who win the event have started giving their  winnings to poor or fledgling orphanages around Taldor.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
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=APHORISMS  =&lt;br /&gt;
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[[Fichier:Kurgess_avatar.jpg|vignette|droite|250|Kurgess_avatar]]&lt;br /&gt;
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As healthy competition is your meal, so is fairness and honor your wine, for one without the other is dry and bitter indeed.&lt;br /&gt;
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—Catalog of Champions&lt;br /&gt;
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Kurgessans frequently call upon the strength of their god  in contests as well as battles, and the following aphorisms  succinctly represent their ethos.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;The Heat of Sports, the Winds of Nirvana:&amp;#039;&amp;#039;&amp;#039; Kurgessans  ascribe many of the body’s natural responses to physical  exertion to a divine connection with sites on Nirvana, home  of the Strong Man’s domain. Perspiration is a cooling fog rolling across Kurgess’s Field, a quickened pulse comes  from the pounding of waterfalls at the Skyward Cliffs,  and an increase in body temperature signifies that one is  channeling winds from the Dreaming Sun Volcano.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;I Always Fight Again:&amp;#039;&amp;#039;&amp;#039; A bitter defeat is only the end  of one’s journey if one allows it to be. Even Kurgess  occasionally lost a match (though the circumstances of  such losses were always dubious), and had it not been for  his final defeat, he would have never risen to godhood.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
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=RELATIONS WITH OTHER RELIGIONS  =&lt;br /&gt;
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While other gods associated with strength such as  Cayden Cailean and Gorum draw worshipers similar  to those of Kurgess, the Strong Man’s faith is unique  in that its adherents prize sportsmanship and good  games above revelry or the rush of battle. Irorans share  Kurgessans’ appreciation for physical mastery and  the thousands of hours of training that go into such  pursuits, but that’s where their similarities end. Irori’s  monks disdain Kurgess’s commitment to what they  see as frivolous games, and Kurgessans regard Irorans’  dedication to neutrality as an obstruction to the pursuit  of a satisfying and virtuous life.&lt;br /&gt;
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Cayden Cailean and Desna certainly lifted Kurgess  from legend to godhood; what other feelings they have  toward the Strong Man are debatable. Theologians and  some priests of Kurgess speculate that at least one of  them is Kurgess’s parent, but the gods themselves have  remained silent on the matter; still, adherents of Kurgess  are welcomed with open arms in temples to Desna and  Cayden Cailean alike. If the rumors about Kurgess’s  parentage were true, it would certainly explain the Strong  Man’s godly might as a mortal and the deities’ decision to  help raise their son to divinity.&lt;br /&gt;
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As a Taldan mortal who made frequent trips to nearby  Qadira, Kurgess found many good games and even brief  love affairs with members of the Cult of the Dawnflower;  members of the two religions similarly find much to  enjoy about one another, as they share a common cause  for good. Milani’s devotees do not care as much for the  games and sports to which Kurgessans commit their lives,  but respect their comrades’ dedication to self-sacrifice  and helping others. Both faiths are common in areas  where they are persecuted; by combining their efforts,  these worshipers stand a far better chance of spreading  their messages and overthrowing their oppressors.&lt;br /&gt;
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Kurgessans cannot tolerate worshipers of destructive  gods such as Norgorber or Rovagug, and rarely ally with  their adherents. When working together is unavoidable  due to an important common goal or exceptional  circumstances, Kurgessans begrudgingly justify their  unfortunate partnership by subtly showing off their  strength and besting comrades in light-hearted contests  in order to show the superiority of their god.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
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=REALM  =&lt;br /&gt;
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Kurgess resides on the plane of Nirvana, in an endless  expanse of plains and rolling grasslands called Kurgess’s  Field. While strangers to the realm may find it eerie,  natives tread the solemn grounds with reverence and  respect. Massive circles of orange clay dot the region—  sprawling arenas carved into the ground so wanderers  can rest or challenge one another to good-natured bouts.&lt;br /&gt;
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Mortals who end up in Kurgess’s Field after death happily  congregate in otherworldly urban centers that host  sporting and gaming festivals every day, where the sun  always shines onto the countless coliseums, hippodromes,  and stadiums made of iron and gold.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
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=PLANAR ALLIES=&lt;br /&gt;
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Kurgess has many dedicated and loyal servants on Nirvana.&lt;br /&gt;
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The following otherworldly servants of the Strong Man  can be called via planar ally or similar spells.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Exodor (unique advanced half-celestial riding horse): &amp;#039;&amp;#039;&amp;#039; Legend has it that Kurgess found his magnificent steed,  Exodor, in the Taldan highlands east of Zimar, and he  tamed the wild stallion by living in the wilds alongside  him through the winter. The golden-maned horse is a  glorious sight with or without a rider, and Exodor is trained  for combat as well as jousting and racing. Worshipers of  Kurgess can also call upon Exodor’s celestial descendants  using spells such as summon monster II.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Marpitus, the Severed Chimera (unique mythic  chimera): &amp;#039;&amp;#039;&amp;#039;Villagers on the border between Taldor and  Qadira still celebrate the mortal Kurgess’s defeat of the  mythic chimera Marpitus, which plagued farmers and  travelers in the region for decades. Legend has it that  Kurgess wrestled with Marpitus until the early morning  hours, when he finally bested the beast and cut off its  serpent-headed tail before landing the killing blow.&lt;br /&gt;
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When Kurgess ascended to godhood, he dredged up the  soul of Marpitus from the underworld to act as his divine  servant. The spirit of the Severed Chimera is still missing  its venomous tail, and Kurgess’s divine magic has ensured  the tempestuous guardian serves his followers faithfully.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Watcher Surmios (herald of Kurgess):&amp;#039;&amp;#039;&amp;#039;This unique  astral deva is a loyal servant and friend of Kurgess.&lt;br /&gt;
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It was Surmios who witnessed Kurgess’s grand selfsacrifice  at the Third Running of the Raptors and led  the champion’s soul to Nirvan.a When Cayden Cailean  and Desna elevated Kurgess to godhood, Surmios stood  by the Strong Man’s side and vouched for his nobility  and worthiness. The angel even accepted the honor of  plunging his celestial sword into the chest of Kurgess’s  petitioner spirit to mark the beginning of the Strong  Man’s existence as a god. Now, Watcher Surmios descends  to the mortal realm to assist and encourage followers of  Kurgess as they pursue righteous causes or attempt to  overcome impossible obstacles. &amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
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=KURGESS’S PALADIN CODE  =&lt;br /&gt;
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Paladins of Kurgess are jovial in nature but firm in  conviction, and brook no cheaters or liars among their  ranks. Their tenants include the following affirmations.&lt;br /&gt;
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• Fairness and good sportsmanship are testaments to  one’s virtue. I must set the finest example of what  it means to be sporting and noble in challenges of  strength and honor.&lt;br /&gt;
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• A challenge that is won unfairly is not a challenge  won. I am no cheat, and I will lose any contest of  brawn, honor, or mettle rather than resort to knavery  or trickery.&lt;br /&gt;
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• Frauds have no place among true competitors.&lt;br /&gt;
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In contests of import and high-stakes trials, I will  unrelentingly reveal the untruthful and deliver them  to their proper justice.&lt;br /&gt;
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• Winning and losing are two sides of the same coin,  and both are worthy of acknowledgment. I treat  champions with respect, but honor losers for their  courage and willingness to challenge themselves.&lt;br /&gt;
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• I respectfully seek tutelage from my betters, give  honest guidance to the less accomplished, and  cherish most of all my friendships with rivals whose  skill matches my own.&lt;br /&gt;
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• Every day is a contest to better oneself, and every  deed undertaken is an opportunity to condition my  allies and myself for the trials ahead.&amp;lt;ref name=&amp;quot;god&amp;quot;/&amp;gt;&lt;br /&gt;
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=Références=&lt;br /&gt;
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[[catégorie:Dieux]]&lt;br /&gt;
[[Category:Minor deities]]&lt;/div&gt;</summary>
		<author><name>Errius</name></author>
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