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=Maelin Shreed | {{Person | ||
| image = [[Fichier:Maelin Shreed.jpg|200px|alt=Maelin Shreed|]] | |||
| name = Maelin Shreed | |||
| titles = Mayor | |||
| aliases = | |||
| homeland = [[Bac de la Tortue]], [[Varisia]] | |||
| alignment = [[Neutral good]] | |||
| race = [[Human]] | |||
| gender = Female | |||
| class = [[Cleric]] 5 | |||
| deity = [[Erastyl]] | |||
| dob = | |||
| death = | |||
| destroyed = | |||
| organization = | |||
| animal = | |||
| spiritanimal = | |||
| familiar = | |||
| eidolon = | |||
| companions = | |||
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}} | |||
==Maelin Shreed (Human CR 4) XP 1200== | |||
Any Medium Humanoid | Any Medium Humanoid | ||
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+1 Mace,Heavy (2300gp) | +1 Mace,Heavy (2300gp) | ||
== References == | |||
[[Category:Bac de la Tortue/Inhabitants]] | |||
[[Category:Varisia/Inhabitants]] | |||
[[Category:Human/Inhabitants]] | |||
[[Category:Neutral good inhabitants]] | |||
[[Category:Cleric]] | |||
[[Category:Cleric of 5th level]] | |||
[[Category:Mayors]] | |||
Dernière version du 2 janvier 2026 à 23:43
| Maelin Shreed | |
| Titles | Mayor |
| Alignment | Neutral good |
| Race/Species | Human |
| Class | Cleric 5 |
| Gender | Female |
| Homeland | Bac de la Tortue, Varisia |
| Deity | Erastyl |
| source | p. |
Maelin Shreed (Human CR 4) XP 1200
Any Medium Humanoid
Cleric Erastyl level 5 (skill points 20) Cleric
(Domains Good and Community)
Init -1; Senses ; Perception +4
DEFENSE
AC 12, Touch 9, flat footed 12 ( Studded Leather, Shield, none)
(-1 Dex, +3 armour)
hp 27 (0d8+5d8+5);
Fort +4, Ref +0, Will +7
OFFENSE
Speed 30
Melee Single Attack(+1/+1) Mace,Heavy +5 (1d8+2) or Longbow ,Composite +2 (1d8+1 X3)
Melee Full Attack : (+1/+1) Mace,Heavy +5 (1d8+2) or Longbow ,Composite +2 (1d8+1 X3) range 110
Space 5ft.; Reach 5
Special Attacks : Channel Energy 5 / day in 9m burst. DC 14, 3d6
Spells Known:
Cleric Spells CL 5 Concentration 8
Level 0 (4) DC 13
Create Water(Conjuration)[Creation Water ] X 1 ;Description: Creates 2 gallons/level of pure water.
Light(Evocation)[Light ] X 1 ; Description: Object shines like a torch.
Purify Food and Drink(Transmutation)[ ] X 1 ; Description: Makes food and water inedible
Stabilize(Conjuration)[Healing ] X 1 ; Description: Cause a dying creature to stabilize.
Level 1 (5) DC 14
Bless(Enchantment)[Compulsion Mind-Affecting ] X 2 ; Description: Allies gain +1 on attack rolls and saves against fear.
Magic Weapon(Transmutation)[ ] X 1 ; Description: Weapon gains +1 bonus.
Remove Fear(Abjuration)[ ] X 1 ; Description: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Summon Monster I(Conjuration)[Summoning ] X 1 ; Description: Summons extraplanar creature to fight for you.
Level 2 (4) DC 15
Aid(Enchantment)[Compulsion Mind-Affecting ] X 1 ; Description: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Bulls Strength(Transmutation)[ ] X 1 ; Description: +4 Strength
Delay Poison(Conjuration)[Healing ] X 1 ; Description: Stops poison from harming target for 1 hour/level.
Hold Person(Enchantment)[Compulsion Mind-Affecting ] X 1 ; Description: Paralyzes one humanoid for 1 round/level.
Level 3 (3) DC 16
Magic Circle against Evil(Abjuration)[Good ] X 1 ; Description: As protection spells, but 10-ft. radius and 10 min./level.
Remove Disease(Conjuration)[Healing ] X 1 ; Description: Cures all diseases affecting subject.
Summon Monster III(Conjuration)[Summoning ] X 1 ; Description: Summons extraplanar creature to fight for you.
STATISTIC
Str 13, Dex 8, Con 11, Int 13, Wis 16, Cha 14
Base Attack 3 CMB 4 ; CMD 13
Feats
Armour Prof Light,
Armour Prof Medium,
Combat Casting: +4 Concentration checks for Defensive casting,
Extra Channel: Channel energy 2 additional times a day,
Selective Channeling: Can choose number of targets = CHA mod who are not effected,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Turn Undead: Channel Energy to panic undead within 30ft Will save DC 10 + 1/2 level + CHA mod
Skills
Appraise 1, Diplomacy 9, Heal 9, Know Arcana 7, Know Religion 7, Linguistics 6, Perception 4, Sense Motive 9, Spellcraft 5
Languages Common
ECOLOGY
Environment Any
Organization Company 10-20, Band 30-100, Squad 4-8
Treasure Standard
SPECIAL ABILITIES
Aura of deity
Calming Touch -1 (Sp) Standard act. Heal 1d6 + level Non lethal damage, per day = 3 + WIS mod
Touch of Good (Sp) Standard action, bonus to attack, skill, ability, save +2 for 1 round. 6 Per day
MAGIC ITEMS (max value 2400)
Potion of Cure light wounds - (50gp)
Scroll of Arcane level-1 two spells (50gp)
+1 Mace,Heavy (2300gp)