Médiogalti

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Mediogalti Island
Mediogalti Island
Nation
Titre
Pays: {{{land}}}
Alignement Lawful evil
Capitale {{{capital}}}
Dirigeant Blood Mistress Jakalyn
Gouvernement The Red Mantis society of assassins
natives Mediogaltians
adjective Mediogaltian
Languages Common, Infernal
religions Achaekek, Besmara, Norgorber
regionmap
source {{{source}}}


Mediogalti Island (pronounced med-ee-oh-GALL-tee)[1] is a small nation located off the western coast of Garund, and is home to the Red Mantis Assassins. It is also a haven for pirates who sometimes bury their treasure in the island's interior.[2]

History

For hundreds, if not thousands of years, the islands that make up the archipelago off the western coast of Garund were frequently visited by pirates. They used the main island's northern lagoon as a convenient location to anchor and re-supply, and found its interior an excellent place to hide buried treasure. Control over the lagoon passed between numerous pirate captains over the years, but none established any permanent settlement there.[2]

This changed in 2559 AR, when the imminent end of the Oath Wars in Rahadoum left the Red Mantis assassins in need of a new home. Following a vision from their god Achaekek, they relocated to Mediogalti Island, and began to buid their Crimson Citadel in the deep jungles of the island's interior.[2]

Once the Citadel was complete four decades later, the Red Mantis established what would become the city of Ilizmagorti, which they intended to be a convenient place for them to meet and assess potential clients. They built it beside the northern lagoon used by the pirates, and it soon became a popular “free port” for pirate vessels seeking to avoid the tiresome laws and taxes in place in other ports. The fearsome reputation of the Red Mantis has also so far deterred foreign navies from launching punitive expeditions against Ilizmagorti’s pirates.[3]

The appearance of the massive, permanent hurricane called the Eye of Abendego a little over a century ago has forced the traditional trade routes along the coast of western Garund to relocate further west, greatly increasing the amount of trade which passes by Mediogalti Island.[2]

Even though the current history of Mediogalti Island goes back to the middle of the 26th century AR, there are ruins that seem to indicate that Mediogalti was once part of the now vanished kingdom of Ghol-Gan, which was at its height tens of thousands of years ago during the Age of Serpents.[4]

Government

The civilized parts of Mediogalti Island are run in an extremely laissez-faire manner by the Red Mantis; they allow the pirates to go about their business unmolested as long as they do not interfere in the assassins' affairs. The Red Mantis in turn are ruled by the Vernai, a council of senior assassins, and the Blood Mistress. Since the assassins keep their identities secret, anybody in the street might be an assassin. In addition, they allow and even encourage the use of their signature sawtooth sabres by non-members, to maintain the atmosphere of uncertainty. This helps to keep crime down to moderate levels, despite the large numbers of criminal and lawless types who inhabit the island.[3]

The only other government figure is the mysterious Mayor of Ilizmagorti who lives lives in the topmost room of the otherwise unused lighthouse overlooking the harbor. Any citizen is able to gain an audience with the mayor, day or night, without an appointment—those who wish to do so simply stand in line and will be seen once the mayor has dealt with earlier arrivals.[3]

Inhabitants

It is sometimes said that Mediogalti Island was uninhabited until the Red Mantis settled here. In fact, the interior has long been home to tribes of lizardfolk and kobolds. The former occasionally raid the outskirts of Ilizmagorti, whilst the latter engage in sporadic trade with the city. In addition to these two, there is also a sizable population of goblins who fiercely defend their arboreal village of Ganda-Uj in the northwestern third of the island. These so-called monkey goblins are expert climbers and are skilled in the use of poison and net, making the territory around their settlement a dangerous one to explore. Lastly, the island’s most dangerous inhabitants are a variety of dinosaurs that have been known to attack the city when hungry.[5]

The island’s lagoons and outlying waters are home to the Kaneano tribe. The Kaneano are members of a race of shark-like humanoids known as adaro. While they may occasionally aid shipwrecked sailors, there are plenty of incidents where they have been accused of devouring them instead. Despite this, many of Ilizmagorti's citizens appreciate the Kaneano, as they are believed to keep down the populations of other aquatic predators.[6]

Geography

Mediogalti Island is defined by its isolation, located in the Arcadian Ocean northwest of the raging Eye of Abendego (though nowhere near as close to the storm as the The Shackles). Despite the island's large size, it does not appear on many maps or even in the right location on those maps that do feature it. This is a deliberate bit of deception, designed to make the home of the Red Mantis Assassins even harder to strike.[7]

The island itself is, for the most part, covered in tropical jungles that teem with dangerous creatures including various types of dinosaurs, savage girallons, and even rare weretigers.[8]

Settlements

Although Ilizmagorti is the only city on the archipelago, there are a few additional settlements located there as well: two small villages (one human and the other goblin), and the secret, fortified stronghold of the Red Mantis assasssins.[3]

Lesser Islands

Mediogalti Island is by far the largest of the islands in this archepelago, but is not alone there at the edge of the Eye of Abendego. A number of small, sparsely populated islands surround it.[3]

Sites

References

  1. Erik Mona et al. (2008). Campaign Setting, p. 247. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  2. 2,0 2,1 2,2 et 2,3 James Jacobs et al. (2011). The Inner Sea World Guide, p. 114. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  3. 3,0 3,1 3,2 3,3 et 3,4 James Jacobs et al. (2011). The Inner Sea World Guide, p. 115. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  4. James Jacobs et al. (2011). The Inner Sea World Guide, p. 213. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  5. James Jacobs et al. (2011). The Inner Sea World Guide, p. 114-116. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  6. Modèle:Cite book/Cities of Golarion
  7. Erik Mona et al. (2008). Campaign Setting, p. 96. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  8. Modèle:Cite book/Cities of Golarion