Maelin Shreed

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Maelin Shreed (Human CR 4) XP 1200

Any Medium Humanoid

Cleric Erastyl level 5 (skill points 20) Cleric

(Domains Good and Community)

Init -1; Senses ; Perception +4

DEFENSE

AC 12, Touch 9, flat footed 12 ( Studded Leather, Shield, none)

(-1 Dex, +3 armour)

hp 27 (0d8+5d8+5);

Fort +4, Ref +0, Will +7

OFFENSE

Speed 30

Melee Single Attack(+1/+1) Mace,Heavy +5 (1d8+2) or Longbow ,Composite +2 (1d8+1 X3)

Melee Full Attack : (+1/+1) Mace,Heavy +5 (1d8+2) or Longbow ,Composite +2 (1d8+1 X3) range 110

Space 5ft.; Reach 5

Special Attacks : Channel Energy 5 / day in 9m burst. DC 14, 3d6

Spells Known:

Cleric Spells CL 5 Concentration 8

Level 0 (4) DC 13

Create Water(Conjuration)[Creation Water ] X 1 ;Description: Creates 2 gallons/level of pure water.

Light(Evocation)[Light ] X 1 ; Description: Object shines like a torch.

Purify Food and Drink(Transmutation)[ ] X 1 ; Description: Makes food and water inedible

Stabilize(Conjuration)[Healing ] X 1 ; Description: Cause a dying creature to stabilize.

Level 1 (5) DC 14

Bless(Enchantment)[Compulsion Mind-Affecting ] X 2 ; Description: Allies gain +1 on attack rolls and saves against fear.

Magic Weapon(Transmutation)[ ] X 1 ; Description: Weapon gains +1 bonus.

Remove Fear(Abjuration)[ ] X 1 ; Description: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Summon Monster I(Conjuration)[Summoning ] X 1 ; Description: Summons extraplanar creature to fight for you.

Level 2 (4) DC 15

Aid(Enchantment)[Compulsion Mind-Affecting ] X 1 ; Description: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Bulls Strength(Transmutation)[ ] X 1 ; Description: +4 Strength

Delay Poison(Conjuration)[Healing ] X 1 ; Description: Stops poison from harming target for 1 hour/level.

Hold Person(Enchantment)[Compulsion Mind-Affecting ] X 1 ; Description: Paralyzes one humanoid for 1 round/level.

Level 3 (3) DC 16

Magic Circle against Evil(Abjuration)[Good ] X 1 ; Description: As protection spells, but 10-ft. radius and 10 min./level.

Remove Disease(Conjuration)[Healing ] X 1 ; Description: Cures all diseases affecting subject.

Summon Monster III(Conjuration)[Summoning ] X 1 ; Description: Summons extraplanar creature to fight for you.

STATISTIC

Str 13, Dex 8, Con 11, Int 13, Wis 16, Cha 14

Base Attack 3 CMB 4 ; CMD 13

Feats

Armour Prof Light,

Armour Prof Medium,

Combat Casting: +4 Concentration checks for Defensive casting,

Extra Channel: Channel energy 2 additional times a day,

Selective Channeling: Can choose number of targets = CHA mod who are not effected,

Shield Proficiency: Can use shields,

Simple Weapon Proficiency,

Turn Undead: Channel Energy to panic undead within 30ft Will save DC 10 + 1/2 level + CHA mod

Skills

Appraise 1, Diplomacy 9, Heal 9, Know Arcana 7, Know Religion 7, Linguistics 6, Perception 4, Sense Motive 9, Spellcraft 5

Languages Common

ECOLOGY

Environment Any

Organization Company 10-20, Band 30-100, Squad 4-8

Treasure Standard

SPECIAL ABILITIES

Aura of deity

Calming Touch -1 (Sp) Standard act. Heal 1d6 + level Non lethal damage, per day = 3 + WIS mod

Touch of Good (Sp) Standard action, bonus to attack, skill, ability, save +2 for 1 round. 6 Per day

MAGIC ITEMS (max value 2400)

Potion of Cure light wounds - (50gp)

Scroll of Arcane level-1 two spells (50gp)

+1 Mace,Heavy (2300gp)