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Terres de Glenebon - Rencontres Aléatoires
Terres de Glenebon - Rencontres Aléatoires
Every third peasant tale relates the same thing: how a local son fell amid clashing armies and how his soul wandered lost between worlds. All too often do such storied spirits return, dragging home shrouds of woe. The people of Kridorn, though, tell a most unusual variation. When their grandsires clashed against the wild men of the Norinor, the sun dawned red and dusk begat a crimson night. Yet neither townspeople nor savages returned from that field of war. When mothers and wives sought for the bodies of their loved ones, the steel-scarred plain of battle lay empty, as though every man slain had hefted blade and baldric and marched into the night to find greater wars to wage. Which is exactly what the folk of Kridorn say happened.
From The Record of Truan Iolavai

Beasts of battle fill this month’s entry into the Pathfinder Bestiary. Just as the Stolen Lands look to the wild brutality of Iobaria to the east, to the west sprawls a realm known as Avistan’s most savage and mysterious. Amid the gray hills, blasted mountains, and ruined wastelands of Numeria wander stoic and lordless barbarians, led only by the rule of the sword and a lust for plunder. From this land of countless petty tyrants and savage despots also come relics both wondrous and weird, rare treasures dropped in the fatal flight of a falling star. While these oddities fill both the legends of Numeria and the dreams of those who would raise bloody empires upon its soil, such alien treasures prove rare in the extreme. Yet where the bounty of the stars and star metal have passed, the land and its denizens have changed. In some cases strange radiations have brought the basest of organisms to ravenous life, imbuing moldering things like verdurous oozes with hungers that can never be sated. In other reaches, hordes clash for the smallest scraps of star metal, throwing away their lives for their belief in tales of steel that can make men like unto gods—some of which prove far more than fiction. Upon the cold, crow-guarded graves of their battlefields, the dead refuse to rest easy; their greed and desperation linger on even in death, causing them to rise as monstrous warsworns, collective armies of the dead, to fight anew. And even in the Stolen Lands’ easternmost reaches skulk creatures from distant Iobaria, deadly hunters of the crags and mountain stones eager to pursue prey wherever it might run. Wherever these beasts and abominations might hail from, they now make their homes amid the wild expanses of the Stolen Lands, and while many have long satisfied their hungers upon the beasts and bandits of that territory, the rise of kingdoms and march of armies have turned their attentions to new glories and fresh meals.

ExpandEd EncountErs

With this volume, each of the four regions of the Stolen Lands now has a sizable random encounter table (two in the case of the Greenbelt). GMs planning encounters in the Stolen Lands and beyond might use these, along with the “Into the Stolen Lands” article in Pathfinder Adventure Path #33 and the “Spoils of Kings” article in #34, to easily create their own side quests and sub-adventures anywhere in the region. As the Kingmaker Adventure Path is meant to encourage a sandbox style of play, there’s no implied time limit on how long its adventures take to play out, or how much time might stretch between them. Thus, PCs interested in exploring every cavern and crevice of the Stolen Lands can do so without impeding the course of the Adventure Path and with little additional effort from the GM’s.

Glenebon Random Encounters

Forest Hills Lake/River Mountains Plains Encounter CR Source
1–3 1–2 1 carbuncle 1 Pathfinder #31
4–6 1–7 1–4 1–10 3–6 1 cockatrice 3 Bestiary 48
7–9 5–12 1d6 nixies 4 Bonus Bestiary*
10–14 8–11 11–14 1 hodag 5 Pathfinder #32
15–21 12–19 13–21 15–19 7–13 1d4 grizzly bears 6 Bestiary 31
22–31 20–31 22–35 20–30 14–24 1d6 elk 6 Pathfinder #31
32–37 32–33 36–39 31–32 25–27 2d4 faerie dragons 6 Bonus Bestiary*
38–46 34–44 40–46 33–44 28–34 2d6 worgs 7 Bestiary 280
47–51 2d4 dryads 7 Bestiary 116
52–53 45–51 47–49 45–53 35–41 1d4 ettins 8 Bestiary 130
54–59 52–56 50–55 42–46 1d8 owlbears 8 Bestiary 224
60–67 57–60 56–60 47–50 3d4 pixies 9 Bestiary 228
54–60 51–59 1d4 bulettes 9 Bestiary 39
68–73 61–66 61–71 60–64 1d6 shambling mounds 9 Bestiary 246
74–79 67–70 72–79 61–69 65–68 1d4 dire bears 9 Bestiary 31
80–83 71–77 80–87 70–80 69–75 1d6 wyverns 10 Bestiary 282
84–87 88–91 76–77 1d6 nymphs 10 Bestiary 217
88–92 1d4 treants 10 Bestiary 266
93–95 78–83 92–93 81–90 78–86 1d8 hill giants 11 Bestiary 150
84–89 91–92 87–91 1d4 peludas 12 Pathfinder #33
90–93 93–98 1 irlgaunt 13 see page 84
96–98 94–96 94–96 92–98 1d4 greater verdurous oozes 13 see page 86
99–100 97–100 97–100 99–100 99–100 1 ancient black dragon 16 Bestiary 93

See paizo.com for the Pathfinder RPG Bonus Bestiary.

Références