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'''Axis''' ( | '''Axis''' (pronounced AK-sihs)<ref> Campaign Setting|246</ref> is a plane in the [[Outer Sphere]] dedicated to [[Law|universal law]] unmarred by the struggles between [[good]] and [[evil]]. It takes the shape of a gigantic city, and exists among the planes of the Outer Sphere as a shining example of perfect order and harmony rising out of the churning [[Maelstrom]]. Within the plane's golden barrier walls, the streets are perfectly ordered and clean, the buildings appear as paragons of their respective [[architecture|architectural styles]] from virtually every culture within the [[Great Beyond]], and the natives strive to live in orchestrated harmony. | ||
Of course, some would label the plane's perfection hollow, or its beauty verging on sterility, but given the Eternal City's violent history and perhaps precarious present standing, its [[god]]s and [[outsider]]s alike dismiss such criticism outright.<ref name="PB-040209">{{Cite web|url=https://paizo.com/community/blog/v5748dyo5la8r|date=April 2, 2009|page=Paizo Blog|author=[[David Eitelbach]] & [[Hank Woon]]|title=Snagged from the Vault: Great Beyond, A Guide to the Multiverse}}</ref> | |||
<ref name="PB-040209"> | |||
== History == | == History == | ||
According to the ''[[Concordance of Rivals]]'', the plane of Axis coalesced around [[Pharasma's Spire]] from pure lawful [[quintessence]] during the primordial days of creation. For countless ages, Axis existed as a blank slate. The development of mortal civilizations caused the formation of three crystalline shards from the infinite potential of the Maelstrom, which fell onto the empty plain to become the [[Threefold Pillars of the Axiomite Godmind]] and leading in turn to the creation of the axiomite race and of the city of Axis itself.<ref> Planar Adventures|173}}<ref> Concordance of Rivals (sourcebook)|36|37}} | |||
Axis | Axis has survived countless assaults from numerous enemies, three of which, which all happened during the [[Age of Creation]], bear special mention. The first one came from the [[protean]]s, who demanded Axis to stop its expansion and return to primordial chaos. The axiomites rebuked them and prepared for war, and a day later, the invading proteans and [[demon]]s arrived. After having successfully repelled the first attack, the axiomites created the first [[inevitable]]s to protect Axis. The conflict between axiomites and proteans still continues, having ground to a stalemate.<ref> Planar Adventures|173}}<ref> Concordance of Rivals (sourcebook)|36|37}} | ||
The second invasion came at the hands of the [[thanatotic titan]]s during their rebellion against the [[deity|deities]]. The defenders of the Eternal City succeeded in defeating the attackers and left their corpses rotting in the wasteland on Axis' outer limits as a warning to others. Axiomites<ref name="formians">[[Formian]]s lived in hives in Axis in canon Pathfinder works prior to the development of the Pathfinder Roleplaying Game system. See [[Meta:Axis#Retcon]].</ref> made an alliance with the [[Axis gigas]] to protect the city. It was the powerful Axis gigas who finally were able to turn the tide against the forces of [[chaos]]. After the war, the enormous giants disappeared, but are still said to dwell beneath the cobblestone streets of the city, waiting to defend it again.<ref> Shadow of the Storm Tyrant|73}} | |||
The third invasion, and the greatest calamity that ever befell Axis, was the rampage of [[Rovagug]], who previously laid waste to huge swaths of the Great Beyond. His attention was only drawn away from Axis by a coalition of deities, who managed to seal him within the [[Dead Vault]]. Some districts destroyed by Rovagug still have not recovered to this day.<ref> Concordance of Rivals (sourcebook)|36|37}} | |||
== Description == | == Description == | ||
The inconceivably large city of Axis spreads out beside the base of Pharasma's Spire toward its neighboring planes, but is separated from them by the Maelstrom.<ref> The Great Beyond, A Guide to the Multiverse|32</ref> These borders are guarded vigilantly by Axis' inhabitants, as the Maelstrom's [[chaos]] is seen as a greater threat than the evil from the [[River Styx]], whose banks pass by Pharasma's Spire itself.<ref> The Inner Sea World Guide|243}} | |||
Rather than being a single, uniform city, Axis consists of millions of settlements arranged next to, around and inside each other in a complex and elegant pattern. These constituent cities are often connected by [[portal]]s to ease travel between them, and many serve as the realms of Axis' gods.<ref> Planar Adventures|173</ref> Among the largest of these sub-cities is [[Aktun]], the divine realm of [[Abadar]] and a form of capital for Axis itself. Aktun connects to several other districts of Axis, such as the [[Citadel of Resplendent Clockwork]], the realm of the goddess [[Brigh]]; beneath Aktun proper lies the underground labyrinth of [[Duskfathom]], where [[Norgorber]] rules and resides.<ref> Planar Adventures|175|176}} | |||
== Places of interest == | == Places of interest == | ||
Notable locations in Axis include:<ref name="formians"/> | |||
{{List | {{List |columnar=yes | ||
| [[Adamantine Crucible]] | |||
| [[Aktun]] ([[Abadar|Abadar's]] Domain) | |||
<!-- | <!--| [[Arzanixtria]] hidden due to formians in Axis conflict; see Meta:Axis for details --> | ||
| [[Back Alleys]] ([[Thamir Gixx|Thamir Gixx's]] Domain) | |||
<!-- | <!--| [[Chichikalix Hive]] hidden due to formians in Axis conflict; see Meta:Axis for details --> | ||
| [[Citadel of Resplendent Clockwork]] | |||
| [[Council of Clockwork Innovations]] | |||
| [[Crystalline Spire of the Order of the Broken Tide]] | |||
| [[Duskfathom]] ([[Norgorber|Norgorber's]] Domain) | |||
| [[Empty Court]] ([[Aroden|Aroden's]] Domain) | |||
| [[Golden Lattice]] | |||
| [[Grand Archive of Unveiled Laws]] | |||
| [[Ilkiston]] | |||
| [[Liquid Orrery of the Borderlands]] | |||
<!-- | <!--| [[Nezikora Hive]] hidden due to formians in Axis conflict; see Meta:Axis for details --> | ||
| [[Threefold Pillars of the Axiomite Godmind]] | |||
| [[Pharasma's Spire]] | |||
| [[Refuge of the Red Rose]] | |||
| [[Sayashto]] | |||
| [[Serene Circle]] | |||
| [[Stelti-3]] | |||
| [[Stylite]] | |||
| [[Vault of the Marut Legion]] | |||
| [[Wasteland]] | |||
}} | }} | ||
== | [[File:Axiomite.jpg|thumb|An [[axiomite]], one of the primary inhabitants of Axis.]] | ||
== Inhabitants == | |||
Within the city, there are no shortages of goods or labor, and no social disorder. Its inhabitants work with an almost hive-like mentality to the greater glory of perpetual order.<ref> The Inner Sea World Guide|243}} | |||
Axis, despite its nature as a plane of rigid order, is home to a great diversity of natives. Its primary and original inhabitants are the axiomites themselves, as direct creations of the Godmind. The [[aphorite]]s, despite being creations of the axiomites, often travel to mortal worlds and are rare in Axis itself. [[Mercane]]s are common in Axis, having originally come as traders from an unknown plane but having since become full natives of the planar city. [[Scrivenite]]s, peculiar beings composed of written pages and [[silk]] ribbons and formed from the [[soul]]s of the most pedantic and fact-obsessed [[mortality|mortal]]s, also call the Eternal City home.<ref> Planar Adventures|173|174}}<ref> In Hell's Bright Shadow|86|87}} | |||
Axis is also home to most of the surviving [[automaton]]s of the [[Jistka Imperium]], who migrated there after the empire's fall. [[Champion automaton|Champion]] and [[stalker automaton]]s hold a tournament once a decade where any of the planar city's residents may participate, while the diminutive [[familiar automaton]]s serve as messengers among the city's various inhabitants.<ref> Construct Handbook|21|30}} | |||
Axis | Axis also counts powerful protectors among its natives. The [[construct|construct-like]] inevitables guard the streets of the city and the outer walls overlooking the Maelstrom, while the powerful [[apkallu]]s—rare and powerful manifestations of the Godmind—serve as archivists in times of peace but rise as fearsome defenders of its order when it comes under threat.<ref> Planar Adventures|173}}<ref> The Inner Sea World Guide|243}} | ||
[[Aeon]]s also maintain a large presence within the city, and have become increasingly common there over time. This has fueled speculation that the enigmatic outsiders may be coming to favor the order of law over entropy and chaos, a matter that the aeons themselves have remained silent on.<ref> Planar Adventures|173}} | |||
=== Resident Deities === | |||
The gods who hold law and order above all else live in Axis. [[Abadar]], god of civilization, is one of the most prominent gods to call Axis home. His palace in the city [[Aktun]] holds the fabled [[First Vault]] at the city's center.<ref> Planar Adventures|175</ref> [[Irori]] and his followers seeking enlightenment live in the [[Serene Circle]],<ref> Tide of Honor|69</ref> while the clockwork goddess [[Brigh]] seeks to invent and innovate in her realm, the [[Citadel of Resplendent Clockwork]].<ref> Inner Sea Faiths|32</ref> The first and most powerful of the inevitables, the [[primordial inevitable]]s, are [[demigod]]s who stand against chaos and entropic threats. They include [[Jerishall]], [[Kerkamoth]], [[Otolmens]], and [[Valmallos]].<ref> Concordance of Rivals (sourcebook)|10}}<ref> Concordance of Rivals (sourcebook)|14}}<ref> Concordance of Rivals (sourcebook)|19}} | |||
Deep within the underbelly of Axis known as [[Duskfathom]], the nefarious god of secrets and crime [[Norgorber]] reigns supreme. For without crime, there would be no need for law enforcement.<ref> Planar Adventures|175</ref> | |||
It is said that the [[Argent Gate]], the realm-temple of [[Alseta]] the goddess of doors, was once a part of Axis, but she took her realm with her and left due to making gods of different alignments uncomfortable as they traveled through Axis. Her temple now freely travels the neutral-ground that is the [[Astral Plane]].<ref> Inner Sea Faiths|15</ref> | |||
== References == | == References == | ||
[[Category:Plans Extérieur]] | [[Category:Plans Extérieur]] | ||
[[Category:Plans | [[Category:Plans Neutres]] | ||
[[Category:Plans | [[Category:Plans Loyaux]] |
Version du 4 août 2024 à 10:59
Axis | |
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A diagram of the Eternal City of Axis. | |
CARACTÉRISTIQUES | |
HABITANTS | |
INFUSIONS |
Axis (pronounced AK-sihs)[1] is a plane in the Outer Sphere dedicated to universal law unmarred by the struggles between good and evil. It takes the shape of a gigantic city, and exists among the planes of the Outer Sphere as a shining example of perfect order and harmony rising out of the churning Maelstrom. Within the plane's golden barrier walls, the streets are perfectly ordered and clean, the buildings appear as paragons of their respective architectural styles from virtually every culture within the Great Beyond, and the natives strive to live in orchestrated harmony.
Of course, some would label the plane's perfection hollow, or its beauty verging on sterility, but given the Eternal City's violent history and perhaps precarious present standing, its gods and outsiders alike dismiss such criticism outright.[2]
History
According to the Concordance of Rivals, the plane of Axis coalesced around Pharasma's Spire from pure lawful quintessence during the primordial days of creation. For countless ages, Axis existed as a blank slate. The development of mortal civilizations caused the formation of three crystalline shards from the infinite potential of the Maelstrom, which fell onto the empty plain to become the Threefold Pillars of the Axiomite Godmind and leading in turn to the creation of the axiomite race and of the city of Axis itself.Erreur de référence : Balise fermante </ref>
manquante pour la balise <ref>
made an alliance with the Axis gigas to protect the city. It was the powerful Axis gigas who finally were able to turn the tide against the forces of chaos. After the war, the enormous giants disappeared, but are still said to dwell beneath the cobblestone streets of the city, waiting to defend it again.Erreur de référence : Balise fermante </ref>
manquante pour la balise <ref>
These borders are guarded vigilantly by Axis' inhabitants, as the Maelstrom's chaos is seen as a greater threat than the evil from the River Styx, whose banks pass by Pharasma's Spire itself.Erreur de référence : Balise fermante </ref>
manquante pour la balise <ref>
Among the largest of these sub-cities is Aktun, the divine realm of Abadar and a form of capital for Axis itself. Aktun connects to several other districts of Axis, such as the Citadel of Resplendent Clockwork, the realm of the goddess Brigh; beneath Aktun proper lies the underground labyrinth of Duskfathom, where Norgorber rules and resides.Erreur de référence : Balise fermante </ref>
manquante pour la balise <ref>
Irori and his followers seeking enlightenment live in the Serene Circle,[3] while the clockwork goddess Brigh seeks to invent and innovate in her realm, the Citadel of Resplendent Clockwork.[4] The first and most powerful of the inevitables, the primordial inevitables, are demigods who stand against chaos and entropic threats. They include Jerishall, Kerkamoth, Otolmens, and Valmallos.Erreur de référence : Balise fermante </ref>
manquante pour la balise <ref>
It is said that the Argent Gate, the realm-temple of Alseta the goddess of doors, was once a part of Axis, but she took her realm with her and left due to making gods of different alignments uncomfortable as they traveled through Axis. Her temple now freely travels the neutral-ground that is the Astral Plane.[5]